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Det skulle angiveligt ikke være så svært at tjene penge. Det svære skulle være at lave et spil, der er sjovt: "I mean look at Minecraft, right? Notch wasn't thinking through his incredibly precise monetization strategy. [...] do the hardest stuff first, and make the game fun; making a game fun is so hard. It takes so much time. Figuring out how to make sense out of making some money out of it, that's not nearly as difficult."
http://www.gamasutra.com/view/feature/134839/the_valve_way_gabe_newell_and_.php?page=2
Det er i øvrigt ret imponerende at Mojang ikke har givet sig Steam i vold, men har holdt sig 100% selvkørende
http://www.pcgamer.com/2012/07/25/notch-on-why-minecraft-still-isnt-on-steam/
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